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Pitch / Frequency ​

Octaves, doubling and frequency shifting.

ModuleIn short
Mono OctaverSub-octave layers follow single notes; Dry retains the pick attack.
Stereo DoublerOpposite detuning and delay suggest a second take; Spread widens it.
Frequency ShifterHertz offsets make metallic sidebands; Feedback shifts each repeat.

Mono Octaver ​

Mono Octaver editor

Add one or two octaves below single notes. High cut rounds the generated tone. Play cleanly: chords and weak fundamentals confuse tracking.

ControlRangeStartWhat it does
Dry0–100%100%Level of the original guitar alongside the generated sub-octaves.
1 oct down0–100%50%Level of this generated sub-octave. Best tracking comes from clean, single-note playing.
2 oct down0–100%0%Level of this generated sub-octave. Best tracking comes from clean, single-note playing.
High cut80–5000 Hz1000 HzHigh-cut frequency for the generated sub-octaves; the dry guitar keeps its original tone.
Output-24 to +6 dB0 dBFinal level. Match bypass volume when comparing tones.

Display: A 110 Hz note and the two sub-octave square waves.

Stereo Doubler ​

Stereo Doubler editor

Opposite pitch detuning and short delays on the left and right suggest a second take.

ControlRangeStartWhat it does
Detune1–25 cents6 centsOpposite pitch offsets in cents; higher settings make a wider, more obvious double.
Delay1–30 ms15 msBase separation before each detuned voice; increases the double-tracked feel.
Spread0–100%100%Spread of detuned voices; zero centers the wet pair, 100 keeps them on opposite sides.
Output-24 to +6 dB0 dBFinal level. Match bypass volume when comparing tones.
Mix0–100%25%Balance between dry sound and effect.

Display: Pitch up and down against the stereo spread.

Frequency Shifter ​

Frequency Shifter editor

Move every partial by the same number of hertz for metallic, shifting, and continuously rising or falling textures. This is not a musical pitch shifter.

ControlRangeStartWhat it does
Shift-2000 to +2000 Hz2 HzFixed hertz offset per pass; unlike a pitch shifter, every partial moves by the same number of hertz.
Feedback0–100%10%Return shifted audio into the delay for progressively changing repeats.
Delay0.05–1000 ms20 msTime between shifted feedback passes; short settings smear, long settings make distinct echoes.
Sideband-100 to +100%100%Lower sideband at -100, ring modulation at zero, upper sideband at +100.
High cut200–12000 Hz8000 HzHigh-cut frequency of the processed signal. Lower values tame brightness and harshness.
Spread0–100%0%Carrier phase difference between channels; widens the shifted texture.
Mix0–100%30%Balance between dry sound and effect.

Display: How each pass through the feedback moves the partials.