Skip to content

EQ / Filter ​

Tone shaping, filters and wah.

ModuleIn short
Guitar EQBass, Mid and Treble shape the tone; the curve shows the combined response.
Cut EQLow cut and High cut trim rumble and fizz; Presence adds bite.
Parametric EQBell or notch, resonant cuts, and an optional low shelf.
Console EQBroad console bands with harmonic colour on louder notes.
FilterCutoff and Resonance shape tone; Envelope follows playing strength.
WahPosition sweeps the peak; Register moves its heel and toe range.

Guitar EQ ​

Guitar EQ editor

Three broad bands for everyday tone shaping: a 150 Hz shelf, a broad 800 Hz bell and a 3 kHz shelf.

ControlRangeStartWhat it does
Bass-12 to +12 dB0 dB150 Hz shelf.
Mid-12 to +12 dB0 dBBroad 800 Hz bell.
Treble-12 to +12 dB0 dB3 kHz shelf.

Display: The combined EQ curve over the live output spectrum.

Cut EQ ​

Cut EQ editor

Low cut and high cut for rumble and fizz, plus a 3.5 kHz presence shelf.

ControlRangeStartWhat it does
Low cut0–300 Hz80 HzRemoves rumble and boom below this frequency; 0 is off.
High cut2000–20000 Hz10000 HzRemoves fizz above this frequency; 20000 is open.
Presence-6 to +6 dB0 dB3.5 kHz shelf for bite or smoothness.

Display: The combined EQ curve over the live output spectrum.

Tips:

  • For bass, lower Low cut to 30 to 45 Hz or turn it off; 80 Hz is an electric-guitar choice.

Parametric EQ ​

Parametric EQ editor

One bell or notch from 20 Hz to 20 kHz with ±12 dB and Q 0.1 to 20, plus independent resonant low and high cuts. Switch the low cut to a shelf for a low-frequency boost or reduction. Notch mode hides Gain because the notch depth is fixed.

The top row groups the bell/notch controls and optional Shelf gain. The bottom row pairs each end-band frequency with its Q: Low cut (or Low shelf), Low Q, High cut, High Q.

ControlRangeStartWhat it does
Frequency20–20000 Hz800 HzCenter frequency of the bell or notch; Q sets how narrow the affected band is.
Gain-12 to +12 dB0 dBBoost or cut the selected band. Notch mode removes this control because notch depth is fixed.
Q0.1–200.7Higher Q narrows the bell or notch; lower Q changes a broader part of the guitar tone.
Shelf gain-12 to +12 dB0 dBLow-frequency boost or reduction; visible in Shelf mode.
Low cut / Low shelf0–300 Hz0 HzLow-band frequency; 0 bypasses the low band in either mode.
Low Q0.1–40.71Shapes the low cut or shelf transition; higher values add resonance.
High cut2000–20000 Hz20000 HzRemoves highs above this frequency; 20000 is open.
High Q0.1–40.71Shapes the high-cut transition; higher values add resonance.

In the header:

  • Band: Bell / Notch (starts at Bell): Notch rejects a narrow band without a Gain control; Bell boosts or cuts using Gain.
  • Low: Cut / Shelf (starts at Cut): Choose a resonant low cut or a low shelf with its own gain. Both use Low Q.

Display: The combined EQ curve includes both end-band frequencies, Q values and the shelf gain over the live output spectrum; the shaded band is the bell's width. The curve scale expands when boosts or resonant peaks need more room. Existing presets retain their original cut response at the default end-band Q values.

Parametric EQ in Shelf mode, with independent end-band Q

Tips:

  • Find a harsh frequency with a narrow boost, then turn Gain negative.

Console EQ ​

Console EQ editor

Airwindows-style console EQ with broad, overlapping bands and extra harmonic colour on louder notes. Its cuts use relative amounts rather than frequencies.

ControlRangeStartWhat it does
Treble-6 to +6 dB0 dBBoost or cut the band. It also adds harmonics, so the actual change depends on how hard you play.
Mid-6 to +6 dB0 dBBoost or cut the band. It also adds harmonics, so the actual change depends on how hard you play.
Bass-6 to +6 dB0 dBBoost or cut the band. It also adds harmonics, so the actual change depends on how hard you play.
Treble freq1000–16000 Hz4750 HzMoves the band. An approximate frequency; the broad bands overlap.
Bass freq300–16000 Hz300 HzMoves the band. An approximate frequency; the broad bands overlap.
Low cut0–100%0%Removes low end; 0% is off. A relative amount, not a frequency.
High cut0–100%100%Removes highs; 100% is open, lower is darker. A relative amount, not a frequency.

Display: The quiet-signal response over the live output spectrum. Louder notes add harmonics the curve cannot show.

Filter ​

Filter editor

A resonant low-pass, high-pass or band-pass filter. Envelope opens the cutoff up to four octaves as you play harder.

ControlRangeStartWhat it does
Cutoff40–12000 Hz2500 HzResting filter frequency. Envelope opens it upward; resonance emphasizes its edge.
Resonance0.5–40.71Emphasis around the cutoff. Higher values create a more vocal, peaky response.
Envelope0–4 oct0 octMaximum upward sweep in octaves as you play harder. Zero makes the filter static.

In the header:

  • Mode (Low-pass, High-pass, Band-pass; starts at Low-pass) Low-pass darkens, high-pass thins, band-pass isolates a vocal band.

Display: The filter response over the live output spectrum; the shaded range shows the envelope's reach at -12 dBFS.

Tips:

  • Set Envelope to 2 octaves and Resonance to about 2 for an auto-wah.

Wah ​

Wah editor

An automatable wah sweep: a resonant band-pass with body. Map Position to an expression pedal through your DAW.

ControlRangeStartWhat it does
Position0–100%50%Heel-to-toe sweep. Automate it or map it to an expression controller in the host.
Resonance1–6 Q3 QHigher Q makes a narrower, more pronounced wah peak.
Register0–100%50%Raises both heel and toe endpoints; it changes the register, not the sweep width.
Output-12 to +12 dB0 dBFinal level. Match bypass volume when comparing tones.
Mix0–100%100%Balance between dry sound and effect.

Display: The wah peak over the live output spectrum.

Tips:

  • Draw automation for Position, or map it to a MIDI controller in your DAW.