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Dynamics ​

Gates, compressors and limiting.

ModuleIn short
Noise GateThreshold opens the gate; Release and Reduction shape the gaps.
Noise Gate (Smart)Learn the noise alone; Sensitivity and Reduction protect sustain.
Digital Black GateZero-crossing gate darkens quiet tails; Hysteresis adds the strip's re-arming behaviour.
Smooth CompressorGentle leveling; Attack preserves pick, Makeup restores level.
Punch CompressorFirmer compression; slow Attack and parallel Mix retain punch.
Butter CompGentle polarity-sensitive glue with output-dependent recovery; Mix retains dry attack.
Outboard ChannelChannel strip: cuts, compression and saturation in one module.
Peak LimiterFast peak control; Ceiling and Release set grip and recovery.

Noise Gate ​

Noise Gate editor

A gate with Natural (gentle 2:1 expansion, 1.5 ms opening, 40 ms hold) and Tight (deep closure, 0.3 ms opening, 15 ms hold) modes.

ControlRangeStartWhat it does
Threshold-90 to -10 dB-55 dBInput level that opens the gate; set it above the noise and below your quietest notes.
Release20–500 ms150 msGate closing time; longer values preserve note tails.
Reduction0–80 dB60 dBAttenuation when the gate is closed; less keeps natural room tone.

In the header:

  • Mode (Natural, Tight; starts at Natural) Natural closes gently; Tight clamps gaps more firmly. Threshold, Release and Reduction remain independent.

Display: The static gate curve with a dot at the live input, and the input/output history.

Tips:

  • Set Threshold with the guitar's volume up and strings muted, just above the noise.

Noise Gate (Smart) ​

Noise Gate (Smart) editor

Learns your rig's noise profile and reduces it frequency by frequency, with an optional final gate. See Noise Gate (Smart) for setup and tips.

ControlRangeStartWhat it does
LearnOff / OnOffLearn while playing only the unwanted noise, then turn Learn off before playing guitar.
Sensitivity-6 to +12 dB1.5 dBRaise the learned noise threshold; too much can reduce quiet sustain.
Reduction0–48 dB24 dBMaximum reduction in noisy bands. Less can retain more natural room tone and note tails.
Attack0.2–20 ms2 msSpeed at which the denoiser lets new signal through; short settings preserve pick attacks.
Release20–500 ms120 msRecovery toward noise reduction after notes; longer settings preserve sustain.
Gate threshold-100 to 0 dB-100 dBOptional final gate after denoising. Minimum is Off; raise carefully to avoid cutting sustain.
Mix0–100%100%Balance between dry sound and effect.

Display: Gain reduction, input and output over time, and the gate threshold.

Tips:

  • Learn with the guitar connected and strings muted, for a few seconds, then turn Learn off.

Digital Black Gate ​

Digital Black Gate editor

A gate after Airwindows DigitalBlack that darkens notes as they close, or the firmer gate from Airwindows CStrip in Hysteresis mode.

ControlRangeStartWhat it does
Threshold-74 to -10 dB-55 dBLevel that opens the gate.
Hold0–200 ms0 msKeeps the gate open this long after the signal last crossed Threshold, so noise near Threshold does not make it chatter. 0 ms is the original Airwindows gate.
Output-18 to +6 dB0 dBFinal level. Match bypass volume before judging the effect.
Mix0–100%100%Balance between dry sound and the gate with its darkened closing texture.

In the header:

  • Mode (Zero crossing, Hysteresis; starts at Zero crossing) Zero crossing darkens notes as they close; Hysteresis is a firmer gate that re-arms cleanly. Switching fades smoothly.

Display: Input against output with the threshold, and the attenuation history.

Tips:

  • If noise near Threshold makes the gate chatter, raise Hold to 30 to 80 ms or set Threshold a few dB higher.

Smooth Compressor ​

Smooth Compressor editor

Gentle 2.5:1 compression with a soft 9 dB knee for leveling and sustain.

ControlRangeStartWhat it does
Threshold-48 to 0 dB-24 dBLevel above which compression starts.
Release40–600 ms150 msHow quickly compression lets go after a loud note.
Makeup0–18 dB3 dBLevel compensation after compression; compare with bypass at similar loudness.
Attack0.5–50 ms10 msHow quickly compression catches a note. Slower attack lets more pick transient through.
Mix0–100%100%Balance between dry sound and effect.

Display: The compression curve with a dot at the live input, and the history before makeup.

Tips:

  • Lower Threshold until the gain reduction reads 3 to 6 dB on normal playing, then match loudness with Makeup.

Punch Compressor ​

Punch Compressor editor

Firmer 4:1 compression with a 3 dB knee and a slower default attack, so the pick transient passes. Mix gives parallel compression.

ControlRangeStartWhat it does
Threshold-48 to 0 dB-18 dBLevel above which compression starts.
Release40–600 ms100 msHow quickly compression lets go after a loud note.
Makeup0–18 dB2 dBLevel compensation after compression; compare with bypass at similar loudness.
Attack0.5–50 ms25 msHow quickly compression catches a note. Slower attack lets more pick transient through.
Mix0–100%80%Balance between dry sound and effect.

Display: The compression curve with a dot at the live input, and the history before makeup.

Tips:

  • Keep Attack around 20 to 30 ms to let the pick through, and use Mix to bring back dynamics.

Butter Comp ​

Butter Comp editor

Airwindows ButterComp2 glue compression with automatic level recovery. Try it across a full rig for subtle cohesion.

ControlRangeStartWhat it does
Compress0–100%35%Compression amount, with automatic level recovery.
Output-18 to +6 dB-1 dBFinal level. Match bypass volume before judging compression.
Mix0–100%100%Parallel blend of dry and compressed sound.

Display: Gain reduction, input and output over time.

Outboard Channel ​

Outboard Channel editor

A channel strip after Airwindows CStrip2: low and high cuts into a compressor and output saturation. The cuts and compressor use relative amounts rather than Hz or milliseconds.

ControlRangeStartWhat it does
Low cut0–100%0%Removes low end; 0% is off. A relative amount, not a frequency.
High cut0–100%100%Removes highs; 100% is open, lower is darker. A relative amount, not a frequency.
Compress0–100%20%Compression amount; a relative intensity rather than a threshold or ratio.
Comp speed0–100%25%Recovery speed; higher recovers faster. A relative amount, not a time.
Output-18 to +6 dB0 dBFinal level. Match bypass volume before judging compression.
Saturate0–100%15%Adds output saturation. Use Output to match loudness.
Mix0–100%100%Parallel blend of dry and compressed sound.

Display: The cuts over the output spectrum, the saturation curve and gain reduction.

Peak Limiter ​

Peak Limiter editor

A fast peak limiter for catching transients at the end of the rig. Clip rounds peaks before limiting, so fast notes need less gain reduction.

ControlRangeStartWhat it does
Ceiling-24 to 0 dB-1 dBPeak target. With no lookahead, it is not a guaranteed true-peak ceiling.
Release10–500 ms75 msHow quickly gain recovers after a loud peak; short settings can sound more aggressive.
Clip0–100%0%Soft-clips peaks from 3 dB below the ceiling before limiting, so the gain moves less on fast transients. Adds harmonics; 0% is off.

Display: The limiter curve with a dot at the live input, and the history.

Tips:

  • Use it last in Post to protect your DAW from peaks; keep Clip low for clean tones.